Vault
Vault
The Mine Shop pays players through Vault when it's installed along with an economy plugin (EssentialsX, CMI, and so on). Vault-compatible forks such as VaultUnlocked work the same way. There's no setting to turn on: BusyMining looks for a Vault economy when the economy module loads.
Without Vault
If Vault or an economy plugin is missing, sales run the console commands in
modules/economy/config.yml instead:
Settings:
UseCommandSelling:
Enabled: false
Commands:
- 'eco give %player% %money%'
The commands run whether or not Enabled is true when no Vault economy is found, so make sure
they match a command your server actually has. %player% is the seller's name and %money% the
amount earned.
Forcing commands
Set UseCommandSelling.Enabled: true to always pay with the commands, even when Vault is
installed. Use this to pay in a physical currency (for example
give %player% gold_nugget %money%), an economy without Vault support, or several accounts at once.
Zeta isn't a Vault currency
Zeta is BusyMining's own balance, stored in its database. It isn't exposed through Vault. Other
plugins can read and add Zeta through the developer API, and scoreboards can
show it with %busymining_zeta%.
Load order
The economy module looks up Vault's economy when it loads, and again on every /mine reload. If
your economy plugin registers with Vault late and the Mine Shop falls back to commands, run
/mine reload once the server has fully started.