Custom Items

Custom Items

Every BusyMining item can be handed out with /mine give <item> [player] [amount]. Tab completion lists every valid id. Items from a disabled module can't be given while it's off.

Item ids

Id Item Where players get it
rune_dust Rune Dust Mysterious Dust, artifact loot, Oracle drops, the Zeta Shop
mysterious_dust Mysterious Dust 1% chance per ore mined
ancient_relic Ancient Relic Mysterious Dust (level 25+), artifact loot, Impulse
shattered_orb Shattered Requium Orb Mysterious Dust (level 30+), artifact loot
uncharged_oracleite Uncharged Oracleite Mysterious Dust (level 20+), the Zeta Shop
charged_oracleite Charged Oracleite Charging an Uncharged Oracleite
zeta_tear Zeta Tear Oracle drops, withdrawing Zeta in the Vessel menu
bone_marrow Bone Marrow Impulse, high-tier artifact loot
fossil_transmuter Fossil Transmuter Radalite, high-tier artifact loot
abyssal_shard Abyssal Shard Tohka
abyssal_accelerator Abyssal Accelerator Tohka, Divine artifact loot
radalite_claw Radalite Claw Radalite
hell_rune, light_rune, astral_rune, astralite Oracle trophies Radalite, Impulse, Tohka
dark_crystal, dark_imbuement Dark items No in-game source yet (see Oracles)
gemstone:<1-6> Unexamined gemstone of that tier Mining the tier's ore
flux:<basic|blazed> Basic or Blazed Flux Mining listed ores
artifact:<tier> Sealed artifact Mining ores, Oracle drops
unidentified_artifact:<tier> Opened, unidentified artifact Right-clicking a sealed artifact
fossil:<species> Unidentified fossil (dragon, phoenix, manticore, wraith) Identifying artifacts
fossil_part:<vessel>-<part> An identified fossil part, e.g. valakas_nightfall-arm Identifying fossils
requium_orb:<orb> A Requium Orb, e.g. aleph, yud_bet Shattered Orbs, Rare+ artifacts
rune:<type> A rune (nature, water, fire, ghost, lightning, ground, fairy) Rune Guardians, Wraiths, the Refinery
vessel:<vessel> An uncompleted Vessel Crafting all 8 fossil parts in the Refinery
minion Mining Minion The Zeta Shop

Artifact tiers are common, uncommon, rare, epic, legendary, fabled, mythic, celestial and divine. The eight fossil parts are arm, leg, skull, rib, foot, spine, wing and tail.

What each item does

Item Use
Sealed artifact Right-click to open it. See Artifacts & Fossils
Ancient Relic Drag onto a single sealed artifact to raise its tier by one
Shattered Requium Orb Right-click with 4 in hand to make a random Requium Orb
Bone Marrow Drag onto an identified fossil to add one more of the same fossil
Fossil Transmuter Drag onto a stack of 3+ identical fossils (in your own inventory) to turn 3 of them into another Vessel's fossil of the same part
Abyssal Shard Drag onto a Requium Orb to add one more of the same orb
Abyssal Accelerator Right-click to finish everything in your Artifact Identifier. It's only used up if something was in progress
Zeta Tear Right-click to redeem its Zeta (10,000 by default)
Radalite Claw Right-click to clear your Rune Guardian summon cooldown. It's only used up if you have one
Rune Right-click to store it in your Singularity. Sneak to store the whole stack
Rune Dust Right-click a Redstone Ore to summon a Rune Guardian. See Rune Guardians
Uncharged Oracleite Hold in your off-hand while mining diamond ore to charge it
Charged Oracleite Right-click an Emerald Ore to summon an Oracle
Mysterious Dust Process it in a physical Refinery
Gemstone Right-click to examine it and roll its quality
Vessel Drag onto a pickaxe to start its trial
Mining Tome Drag onto a pickaxe to apply the enchantment

Protection against vanilla use

Custom items are built on vanilla materials (Rune Dust is glowstone dust, a rune can be a rabbit's foot). BusyMining stops them acting as those materials: they can't be used in crafting tables or crafters, grindstones, as furnace input or fuel, placed as blocks, or emptied as buckets.

Changing how items look

Names, lore and materials of the plain items (the first table above, down to dark_imbuement) live in plugins/BusyMining/items.yml. The Zeta Tear's value is zeta_tear.amount there too. Changes only affect items made afterwards, and new items won't stack with old ones. Gemstone names and descriptions are set in modules/gem/config.yml. The other item families are styled in code.