Custom Items
Custom Items
Every BusyMining item can be handed out with /mine give <item> [player] [amount]. Tab completion
lists every valid id. Items from a disabled module can't be given while it's off.
Item ids
| Id | Item | Where players get it |
|---|---|---|
rune_dust |
Rune Dust | Mysterious Dust, artifact loot, Oracle drops, the Zeta Shop |
mysterious_dust |
Mysterious Dust | 1% chance per ore mined |
ancient_relic |
Ancient Relic | Mysterious Dust (level 25+), artifact loot, Impulse |
shattered_orb |
Shattered Requium Orb | Mysterious Dust (level 30+), artifact loot |
uncharged_oracleite |
Uncharged Oracleite | Mysterious Dust (level 20+), the Zeta Shop |
charged_oracleite |
Charged Oracleite | Charging an Uncharged Oracleite |
zeta_tear |
Zeta Tear | Oracle drops, withdrawing Zeta in the Vessel menu |
bone_marrow |
Bone Marrow | Impulse, high-tier artifact loot |
fossil_transmuter |
Fossil Transmuter | Radalite, high-tier artifact loot |
abyssal_shard |
Abyssal Shard | Tohka |
abyssal_accelerator |
Abyssal Accelerator | Tohka, Divine artifact loot |
radalite_claw |
Radalite Claw | Radalite |
hell_rune, light_rune, astral_rune, astralite |
Oracle trophies | Radalite, Impulse, Tohka |
dark_crystal, dark_imbuement |
Dark items | No in-game source yet (see Oracles) |
gemstone:<1-6> |
Unexamined gemstone of that tier | Mining the tier's ore |
flux:<basic|blazed> |
Basic or Blazed Flux | Mining listed ores |
artifact:<tier> |
Sealed artifact | Mining ores, Oracle drops |
unidentified_artifact:<tier> |
Opened, unidentified artifact | Right-clicking a sealed artifact |
fossil:<species> |
Unidentified fossil (dragon, phoenix, manticore, wraith) |
Identifying artifacts |
fossil_part:<vessel>-<part> |
An identified fossil part, e.g. valakas_nightfall-arm |
Identifying fossils |
requium_orb:<orb> |
A Requium Orb, e.g. aleph, yud_bet |
Shattered Orbs, Rare+ artifacts |
rune:<type> |
A rune (nature, water, fire, ghost, lightning, ground, fairy) |
Rune Guardians, Wraiths, the Refinery |
vessel:<vessel> |
An uncompleted Vessel | Crafting all 8 fossil parts in the Refinery |
minion |
Mining Minion | The Zeta Shop |
Artifact tiers are common, uncommon, rare, epic, legendary, fabled, mythic,
celestial and divine. The eight fossil parts are arm, leg, skull, rib, foot, spine,
wing and tail.
What each item does
| Item | Use |
|---|---|
| Sealed artifact | Right-click to open it. See Artifacts & Fossils |
| Ancient Relic | Drag onto a single sealed artifact to raise its tier by one |
| Shattered Requium Orb | Right-click with 4 in hand to make a random Requium Orb |
| Bone Marrow | Drag onto an identified fossil to add one more of the same fossil |
| Fossil Transmuter | Drag onto a stack of 3+ identical fossils (in your own inventory) to turn 3 of them into another Vessel's fossil of the same part |
| Abyssal Shard | Drag onto a Requium Orb to add one more of the same orb |
| Abyssal Accelerator | Right-click to finish everything in your Artifact Identifier. It's only used up if something was in progress |
| Zeta Tear | Right-click to redeem its Zeta (10,000 by default) |
| Radalite Claw | Right-click to clear your Rune Guardian summon cooldown. It's only used up if you have one |
| Rune | Right-click to store it in your Singularity. Sneak to store the whole stack |
| Rune Dust | Right-click a Redstone Ore to summon a Rune Guardian. See Rune Guardians |
| Uncharged Oracleite | Hold in your off-hand while mining diamond ore to charge it |
| Charged Oracleite | Right-click an Emerald Ore to summon an Oracle |
| Mysterious Dust | Process it in a physical Refinery |
| Gemstone | Right-click to examine it and roll its quality |
| Vessel | Drag onto a pickaxe to start its trial |
| Mining Tome | Drag onto a pickaxe to apply the enchantment |
Protection against vanilla use
Custom items are built on vanilla materials (Rune Dust is glowstone dust, a rune can be a rabbit's foot). BusyMining stops them acting as those materials: they can't be used in crafting tables or crafters, grindstones, as furnace input or fuel, placed as blocks, or emptied as buckets.
Changing how items look
Names, lore and materials of the plain items (the first table above, down to dark_imbuement) live
in plugins/BusyMining/items.yml. The Zeta Tear's value is zeta_tear.amount there too. Changes
only affect items made afterwards, and new items won't stack with old ones. Gemstone names and
descriptions are set in modules/gem/config.yml. The other item families are styled in code.