Artifacts & Fossils
Artifacts & Fossils
The artifact module. Ores drop sealed artifacts in nine tiers. Players open them, identify them
over time in the Artifact Identifier, and collect loot, which sometimes includes a fossil.
Identified fossils are the parts used to craft Vessels. Config file:
modules/artifact/config.yml.
The loop
- Find. Any block with
OREin its name has aDropChance(0.8%) to drop a sealed artifact. Its tier is rolled fromChanceForEachTier. - Open. Right-click the sealed artifact. It becomes an unidentified artifact with its loot picks and fossil chance printed on it.
- Identify. Place it in a free slot in
/mine artifacts. A sealed artifact placed there is opened on the spot. Identification keeps running while the player is offline. - Collect. When the slot shows Ready to Collect, click it. Each loot entry rolls its chance, then the fossil chance rolls, then (Rare and up) the Requium Orb chance.
Sealed and unidentified artifacts can also be sold in the Mine Shop instead.
Finding artifacts
Artifacts:
DropChance: 0.8
ChanceForEachTier:
COMMON: 42
UNCOMMON: 21
RARE: 14
EPIC: 10
LEGENDARY: 6
FABLED: 4
MYTHIC: 2.4
CELESTIAL: 0.5
DIVINE: 0.1
ChanceForEachTier values are relative weights, so they don't need to add up to 100. Luck (+0.2%
per level), the Archaeologist passive upgrade (+0.2% per level), Imperos's Winds and Variant's Wrath
(below Y 0) add to DropChance.
An Ancient Relic dragged onto a single sealed artifact raises it one tier.
Identifying
IdentifyTime: # minutes per tier
COMMON: 20
UNCOMMON: 40
RARE: 60
EPIC: 90
LEGENDARY: 120
FABLED: 160
MYTHIC: 200
CELESTIAL: 240
DIVINE: 280
IdentifierSlots: 5
IdentifierSlots: how many slots players get (1-5).- Identification time is shortened by the Overclocked artifact upgrade (-1% per level), the Overclocked passive upgrade (-5% per level) and the Singularity's Artifact Overclocker perk (-10% per point), down to a floor of 5% of the base time.
An Abyssal Accelerator finishes every artifact and fossil in the player's identifier at once.
Loot tables
DropTables:
COMMON:
Picks: 3
Entries:
- "zeta 100-300 60"
- "rune_dust 1-2 40"
- "mysterious_dust 1 20"
- "flux:basic 1-2 35"
- "gemstone:1 1 25"
- "gemstone:2 1 15"
When a sealed artifact is opened, Picks entries are chosen from its tier's pool and printed on the
item. Each entry is <item> <amount or min-max> <chance %>, where the item is zeta or any
/mine give id. On collection, each printed entry rolls its
own chance. The Lucky Charm upgrade adds 1% per level to every entry.
The default pools grow from Zeta, Rune Dust and low gemstones at Common up to Shattered Orbs, Ancient Relics, Bone Marrow, Fossil Transmuters and the Abyssal Accelerator at Divine.
Fossils
FossilChance: # percent, per tier
COMMON: 2
UNCOMMON: 3
RARE: 5
EPIC: 7
LEGENDARY: 10
FABLED: 12
MYTHIC: 15
CELESTIAL: 20
DIVINE: 25
Fossils:
IdentifyTime: 3600
Species:
DRAGON:
Name: "Dragon"
Enabled: true
Vessels: [AURORAS_BLAZE, REZOTHS_DESTRUCTION, VALAKAS_NIGHTFALL]
PHOENIX:
Name: "Phoenix"
Enabled: true
Vessels: [IMPEROS_WINDS, NEPTULUS_WAVE, SERAPHS_GRASP, SKYLARKS_DREAM]
MANTICORE:
Name: "Manticore"
Enabled: true
Vessels: [MEMENTOS_STOPWATCH, NAGYNS_TRANQUILITY, XOSTRANS_GLARE]
WRAITH:
Name: "Wraith"
Enabled: true
Vessels: [NECROS_REALM, NEFARIS_SHADOWS, VARIANTS_WRATH]
A successful fossil roll gives an unidentified fossil of a random species. Placing it in the
identifier takes Fossils.IdentifyTime seconds (one hour; Patience takes a minute off per level).
Identifying picks one of that species' Vessels and one of the eight parts (Arm, Leg, Skull, Rib,
Foot, Spine, Wing, Tail), for example Valakas's Arm Fossil.
Collect all eight parts of one Vessel to craft it. Three items help with the last few parts:
- Bone Marrow: drag onto an identified fossil to duplicate it.
- Fossil Transmuter: drag onto a stack of 3+ identical fossils in your own inventory, then pick which Vessel's fossil of the same part the three become.
- Imperos's Winds at max level adds 5% fossil chance to artifacts you open.
Requium Orbs
Rare (tier III) and higher artifacts can also give a Requium Orb, used in Vessel boss fights.
RequiumOrbBaseChance is 0.0 by default, so orbs from artifacts come only from the Final Whisper
upgrade (+0.5% per level). Players can also turn 4 Shattered Requium Orbs into a random orb by
right-clicking them, and duplicate an orb with an Abyssal Shard.
Identifier upgrades
The bottom row of /mine artifacts sells five upgrades for Zeta. Level N+1 costs
BaseCost + CostPerLevel × N, reduced by the Singularity's Cost Reduction perk.
Upgrades:
Overclocked: # -1% artifact identify time per level
MaxLevel: 50
BaseCost: 2500
CostPerLevel: 1500
Patience: # -1 minute fossil identify time per level
MaxLevel: 30
BaseCost: 2500
CostPerLevel: 1500
Archaeologist: # +1% fossil chance per level
MaxLevel: 20
BaseCost: 5000
CostPerLevel: 2500
LuckyCharm: # +1% chance on every drop table entry per level
MaxLevel: 25
BaseCost: 5000
CostPerLevel: 2500
FinalWhisper: # +0.5% Requium Orb chance per level (tier III+)
MaxLevel: 20
BaseCost: 10000
CostPerLevel: 5000
These are separate from the Passive Upgrades of the same names.
Selling
SellPrice:
COMMON: 500
UNCOMMON: 800
RARE: 1500
EPIC: 3000
LEGENDARY: 4000
FABLED: 5000
MYTHIC: 6000
CELESTIAL: 7500
DIVINE: 10000
What the Mine Shop pays for a sealed or unidentified artifact of each tier.