Artifacts & Fossils

Artifacts & Fossils

The artifact module. Ores drop sealed artifacts in nine tiers. Players open them, identify them over time in the Artifact Identifier, and collect loot, which sometimes includes a fossil. Identified fossils are the parts used to craft Vessels. Config file: modules/artifact/config.yml.

The loop

  1. Find. Any block with ORE in its name has a DropChance (0.8%) to drop a sealed artifact. Its tier is rolled from ChanceForEachTier.
  2. Open. Right-click the sealed artifact. It becomes an unidentified artifact with its loot picks and fossil chance printed on it.
  3. Identify. Place it in a free slot in /mine artifacts. A sealed artifact placed there is opened on the spot. Identification keeps running while the player is offline.
  4. Collect. When the slot shows Ready to Collect, click it. Each loot entry rolls its chance, then the fossil chance rolls, then (Rare and up) the Requium Orb chance.

Sealed and unidentified artifacts can also be sold in the Mine Shop instead.

Finding artifacts

yaml
Artifacts:
  DropChance: 0.8
  ChanceForEachTier:
    COMMON: 42
    UNCOMMON: 21
    RARE: 14
    EPIC: 10
    LEGENDARY: 6
    FABLED: 4
    MYTHIC: 2.4
    CELESTIAL: 0.5
    DIVINE: 0.1

ChanceForEachTier values are relative weights, so they don't need to add up to 100. Luck (+0.2% per level), the Archaeologist passive upgrade (+0.2% per level), Imperos's Winds and Variant's Wrath (below Y 0) add to DropChance.

An Ancient Relic dragged onto a single sealed artifact raises it one tier.

Identifying

yaml
  IdentifyTime:      # minutes per tier
    COMMON: 20
    UNCOMMON: 40
    RARE: 60
    EPIC: 90
    LEGENDARY: 120
    FABLED: 160
    MYTHIC: 200
    CELESTIAL: 240
    DIVINE: 280
  IdentifierSlots: 5
  • IdentifierSlots: how many slots players get (1-5).
  • Identification time is shortened by the Overclocked artifact upgrade (-1% per level), the Overclocked passive upgrade (-5% per level) and the Singularity's Artifact Overclocker perk (-10% per point), down to a floor of 5% of the base time.

An Abyssal Accelerator finishes every artifact and fossil in the player's identifier at once.

Loot tables

yaml
  DropTables:
    COMMON:
      Picks: 3
      Entries:
        - "zeta 100-300 60"
        - "rune_dust 1-2 40"
        - "mysterious_dust 1 20"
        - "flux:basic 1-2 35"
        - "gemstone:1 1 25"
        - "gemstone:2 1 15"

When a sealed artifact is opened, Picks entries are chosen from its tier's pool and printed on the item. Each entry is <item> <amount or min-max> <chance %>, where the item is zeta or any /mine give id. On collection, each printed entry rolls its own chance. The Lucky Charm upgrade adds 1% per level to every entry.

The default pools grow from Zeta, Rune Dust and low gemstones at Common up to Shattered Orbs, Ancient Relics, Bone Marrow, Fossil Transmuters and the Abyssal Accelerator at Divine.

Fossils

yaml
  FossilChance:      # percent, per tier
    COMMON: 2
    UNCOMMON: 3
    RARE: 5
    EPIC: 7
    LEGENDARY: 10
    FABLED: 12
    MYTHIC: 15
    CELESTIAL: 20
    DIVINE: 25

Fossils:
  IdentifyTime: 3600
  Species:
    DRAGON:
      Name: "Dragon"
      Enabled: true
      Vessels: [AURORAS_BLAZE, REZOTHS_DESTRUCTION, VALAKAS_NIGHTFALL]
    PHOENIX:
      Name: "Phoenix"
      Enabled: true
      Vessels: [IMPEROS_WINDS, NEPTULUS_WAVE, SERAPHS_GRASP, SKYLARKS_DREAM]
    MANTICORE:
      Name: "Manticore"
      Enabled: true
      Vessels: [MEMENTOS_STOPWATCH, NAGYNS_TRANQUILITY, XOSTRANS_GLARE]
    WRAITH:
      Name: "Wraith"
      Enabled: true
      Vessels: [NECROS_REALM, NEFARIS_SHADOWS, VARIANTS_WRATH]

A successful fossil roll gives an unidentified fossil of a random species. Placing it in the identifier takes Fossils.IdentifyTime seconds (one hour; Patience takes a minute off per level). Identifying picks one of that species' Vessels and one of the eight parts (Arm, Leg, Skull, Rib, Foot, Spine, Wing, Tail), for example Valakas's Arm Fossil.

Collect all eight parts of one Vessel to craft it. Three items help with the last few parts:

  • Bone Marrow: drag onto an identified fossil to duplicate it.
  • Fossil Transmuter: drag onto a stack of 3+ identical fossils in your own inventory, then pick which Vessel's fossil of the same part the three become.
  • Imperos's Winds at max level adds 5% fossil chance to artifacts you open.

Requium Orbs

Rare (tier III) and higher artifacts can also give a Requium Orb, used in Vessel boss fights. RequiumOrbBaseChance is 0.0 by default, so orbs from artifacts come only from the Final Whisper upgrade (+0.5% per level). Players can also turn 4 Shattered Requium Orbs into a random orb by right-clicking them, and duplicate an orb with an Abyssal Shard.

Identifier upgrades

The bottom row of /mine artifacts sells five upgrades for Zeta. Level N+1 costs BaseCost + CostPerLevel × N, reduced by the Singularity's Cost Reduction perk.

yaml
  Upgrades:
    Overclocked:     # -1% artifact identify time per level
      MaxLevel: 50
      BaseCost: 2500
      CostPerLevel: 1500
    Patience:        # -1 minute fossil identify time per level
      MaxLevel: 30
      BaseCost: 2500
      CostPerLevel: 1500
    Archaeologist:   # +1% fossil chance per level
      MaxLevel: 20
      BaseCost: 5000
      CostPerLevel: 2500
    LuckyCharm:      # +1% chance on every drop table entry per level
      MaxLevel: 25
      BaseCost: 5000
      CostPerLevel: 2500
    FinalWhisper:    # +0.5% Requium Orb chance per level (tier III+)
      MaxLevel: 20
      BaseCost: 10000
      CostPerLevel: 5000

These are separate from the Passive Upgrades of the same names.

Selling

yaml
  SellPrice:
    COMMON: 500
    UNCOMMON: 800
    RARE: 1500
    EPIC: 3000
    LEGENDARY: 4000
    FABLED: 5000
    MYTHIC: 6000
    CELESTIAL: 7500
    DIVINE: 10000

What the Mine Shop pays for a sealed or unidentified artifact of each tier.