Rune Guardians
Rune Guardians
The rune module. Players spend Rune Dust to summon a Rune Guardian, and defeating it can drop
its rune. Runes level up the Singularity. Config file: modules/rune/config.yml.
Summoning
- Hold Rune Dust and right-click a Redstone Ore (or right-click the air while looking at one within 5 blocks).
- Pick a guardian in the menu. It shows each guardian's health, damage, despawn time and cost.
- The dust is taken and the guardian appears on top of the ore, targeting the player.
The two blocks above the ore must be free. Summoning is refused in worlds listed under
Settings.DisableCustomMobWorlds in modules/core/config.yml, and while the player's cooldown is
running. A Radalite Claw clears the cooldown.
Runes:
SummonBlock: REDSTONE_ORE
CooldownTime: 45
SummonCost: 3
RuneDropChance: 50
XPMultiplier: 8
SummonBlock: the block to click. Names match partially, soREDSTONE_OREalso coversDEEPSLATE_REDSTONE_ORE.CooldownTime: seconds between summons, per player. Cooldowns reset on restart.SummonCost: Rune Dust per summon. Override it for one type withTypes.<TYPE>.SummonCost.RuneDropChance: percent chance a guardian drops its rune.XPMultiplier: multiplier on the vanilla XP the guardian drops.
Guardian stats
GuardianMobs:
Health: 200
Damage: 10
DespawnTime: 120
ChanceToTeleportToPlayer: 20
MovementSpeed: 0.32
KnockbackResistance: 0.7
Guardians wear dyed leather armour in their rune's colour, can't be hurt while standing in water,
have a ChanceToTeleportToPlayer percent chance to teleport to whoever hits them, don't fight each
other, and vanish after DespawnTime seconds if nobody kills them. They drop nothing but their rune
and XP.
Rune types
Types:
NATURE:
Enabled: true
Entity: ZOMBIE
Material: TURTLE_SCUTE
WATER:
Enabled: true
Entity: DROWNED
Material: PRISMARINE_CRYSTALS
FIRE:
Enabled: true
Entity: WITHER_SKELETON
Material: BLAZE_ROD
GHOST:
Material: PHANTOM_MEMBRANE
LIGHTNING:
Enabled: true
Entity: ZOMBIE_VILLAGER
Material: GLOW_INK_SAC
GROUND:
Enabled: true
Entity: HUSK
Material: CLAY_BALL
FAIRY:
Enabled: true
Entity: ZOMBIE
Material: RABBIT_FOOT
Enabled: setfalseto hide that guardian from the summon menu.Entity: the mob used. Any living, spawnable entity type works; an invalid one falls back to the default.Material: the rune item's material.
Ghost has no guardian. Ghost Runes come from Wraiths.
Wraiths
Wraith:
SpawnChance: 10
Entity: STRAY
Health: 120
Damage: 8
RuneDropChance: 100
When a player kills a Rune Guardian, there's a SpawnChance percent chance a Wraith rises in
its place. The Wraith carries a Ghost Rune and drops it at RuneDropChance.
Bonuses
- The Singularity's Rune Finder perk: +2% rune chance per point.
- Nefaris' Shadows on any pickaxe in the killer's inventory: a higher rune chance, and at max level a chance for a second rune.
Using runes
Right-click a rune to store it in the Singularity. Sneak while right-clicking to store the whole stack. Runes carried in the inventory also count toward a Singularity level-up.
/mine cullmobs removes every guardian and Wraith that's still alive.