Spawn
The hub spawn point players are teleported to on join, via /spawn, and after death.
Configuration
spawn:
location: ""
no-permission-required: true
override-other-spawns: true
teleport-on-join: true
| Setting | Description |
|---|---|
location |
world,x,y,z,yaw,pitch. Written by /busyhub setspawn, or edit directly in the same format. |
no-permission-required |
When true (default), /spawn skips the busyhub.spawn permission check entirely. |
override-other-spawns |
Forces spawn.location on respawn, winning over beds/respawn anchors and other plugins. |
teleport-on-join |
Teleports every player to spawn on every join, not just first join. |
Setting it
/busyhub setspawn
Until it's set (empty string), /spawn tells the player it hasn't been configured yet, and
teleport-on-join/antivoid silently no-op rather than sending
anyone somewhere undefined.
/spawn
Teleports the player to spawn.location. Gated by busyhub.spawn (default: everyone) only if
no-permission-required is set to false.
override-other-spawns
When true, BusyHub forces spawn.location on respawn at the highest priority, which wins
over vanilla bed/respawn-anchor spawns and over any other plugin's respawn handling that runs
at a lower priority. Set this to false if you want beds/respawn anchors (or another plugin)
to control where players respawn after death, while still using BusyHub's spawn for /spawn
and join teleports.