World Protection
BusyHub blocks the usual ways a hub gets griefed or cluttered, without needing a separate protection plugin. This is split across two config groups that behave slightly differently from each other — worth knowing which is which.
Configuration
protection:
invincible: true
no-hunger: true
block-place: true
block-break: true
block-item-drop: true
block-item-pickup: true
block-weather: true
block-mob-spawn: true
block-fire-spread: true
block-leaf-decay: true
block-interact: true
hide-death-messages: true
bypass-permission: busyhub.protection.bypass
disabled-worlds: []
antivoid:
enabled: true
invincible / no-hunger — no bypass permission
These two apply to every player unconditionally when enabled, staff included, and respect
disabled-worlds but nothing else. There's deliberately no permission that exempts an OP from
them — nobody actually wants an admin taking fall damage or starving in the hub just because
they're op. If you need a world where players genuinely take damage or get hungry, put that
world in disabled-worlds rather than looking for a bypass permission that doesn't exist.
Everything else — busyhub.protection.bypass
| Flag | Blocks |
|---|---|
block-place / block-break |
Placing / breaking blocks |
block-item-drop |
Dropping items (Q, dragging out of inventory) |
block-item-pickup |
Picking items up off the ground |
block-weather |
Rain/thunder — also actively clears weather on world load |
block-mob-spawn |
Natural mob spawning (/summon or plugin/custom spawn reasons still work) |
block-fire-spread |
Fire burning blocks, ignition, and block-to-block spread |
block-leaf-decay |
Leaves decaying |
block-interact |
Right-clicking blocks/entities, armor stand manipulation — except stepping on a pressure plate, deliberately excluded so it doesn't break launch pads |
hide-death-messages |
Suppresses the death message broadcast to chat |
Players with busyhub.protection.bypass (default: op) skip all of these, and any world listed
under disabled-worlds is exempt from all of them too — including invincible/no-hunger,
since disabled-worlds is a blanket "protection doesn't apply here" list, not scoped to just
this section.
Not blocked by
block-interact: PvP. BusyHub already blocks all player damage (PvP included) viainvincible, soblock-interactdeliberately doesn't duplicate that.
Anti-void
If a player takes void damage, BusyHub cancels the damage, zeroes their fall velocity, and
teleports them back to spawn.location a tick later — instead of leaving them to fall forever
once invincible has already stopped the damage from killing them. Skipped for spectators and
in disabled-worlds. If no spawn has been set yet, this silently does nothing (the player just
keeps falling) rather than teleporting them somewhere undefined.