Chat & Command Lockdown
Two independent mechanisms: a global chat on/off switch, and an always-on command blocklist that has nothing to do with chat at all.
Global chat toggle
chat:
enabled: true
blocked-when-disabled:
- say
- me
- msg
- tell
- w
- minecraft:say
- minecraft:me
- minecraft:msg
- minecraft:tell
- minecraft:w
disabled-message: "&cChat is currently disabled."
/busyhub chat <on|off|toggle> flips chat.enabled. When it's false:
- Regular chat messages are cancelled and the sender gets
disabled-message. - Every command in
blocked-when-disabledis also blocked (both the bare label and itsminecraft:-namespaced form are checked either direction).
busyhub.chat.bypass (default: op) exempts a player from both the chat cancellation and the
command blocklist.
Command lockdown — always on, independent of chat
command-lockdown:
enabled: true
blocked-commands:
- pl
- plugins
- version
- ver
- about
- icanhasbukkit
- bukkit:pl
- bukkit:plugins
- bukkit:version
- bukkit:ver
- bukkit:about
- bukkit:icanhasbukkit
- bukkit:help
- bukkit:reload
- plugman
- plugman:*
- pm:*
bypass-permission: busyhub.command.bypass
blocked-message: "&cThat command is disabled on this server."
This blocks commands that leak server information (plugin lists, versions, reload) or that you
simply never want a regular player running — regardless of whether chat is on or off. It's
a separate blocklist from chat.blocked-when-disabled above.
Entries are matched as full command-preprocess labels (not per-argument), checked both bare and
namespaced (pl also catches bukkit:pl), with a trailing * treated as a prefix wildcard
(plugman:* catches any plugman: subcommand). busyhub.command.bypass (default: op) exempts
a player entirely.
Add your own entries to blocked-commands for anything else you don't want regular players
running — it's not limited to the shipped defaults.