Admin GUI

Admin GUI

/lagg admin (permission CLE.admin, default: op) opens an in-game inventory menu listing every registered module. The menu size grows automatically to fit however many modules you have enabled — it's not a fixed layout.

Using it

  • Left-click a module icon to open that module's own configuration GUI (sliders/toggles for its settings, editable without touching YAML).
  • Right-click a module icon to toggle it enabled/disabled on the spot. This writes straight to the modules: block in config.yml — no reload needed, and no config file editing required.
  • A green name means the module is enabled; red means disabled. If a module's required dependency (e.g. ProtocolLib for Packet Limiter, or a stacker plugin for the stacker integrations) isn't installed, its icon shows a "Dependency missing" warning in the lore and the integration won't function even if toggled on.
  • The Reload Config button (bottom of the menu) runs the same reload as /lagg reload.

What's inside

Every module gets its own icon: Entity Clearing, Mob Limiter, Spawner Limiter, Misc Entity Limiter, Chunk Finder, Performance, Packet Limiter, AFK Optimization, plus an Integrations entry (sorted last) that opens the Integrations sub-menu.

Per-module GUIs let you edit that module's core numbers in-game — for example, the Entity Clearing GUI lets you toggle the clear interval, adaptive-interval settings, and the named/tamed/stacked protection flags by clicking an item and typing a new value in chat when prompted.

Integrations sub-menu

A dedicated menu listing the four integrations with real dedicated hooks: RoseStacker, WildStacker, ModernShowcase, and GriefPrevention3D. Click an icon to toggle that integration on/off. Same dependency-missing warning behavior applies here — toggling an integration on doesn't do anything until the target plugin is actually installed and enabled.

See Stacker Plugins, ModernShowcase, and GriefPrevention3D for what each integration actually does.